Lecture 움직이는 공들
Lecture
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움직이는 공
하나의 공이 움직이는 프로그램.
# ball_03.py
import pygame
import time
import numpy as np
import random
pygame.init()
win = pygame.display.set_mode((500,400))
pygame.display.set_caption('두번째 예제')
x = 50
y = 50
radius = 30
width = 40
height = 60
vx = 5
vy = 5
dx = 1
dy = 1
clock = pygame.time.Clock()
run = True
move = False
while run:
t1 = time.time_ns()
clock.tick(25)
t2 = time.time_ns()
s = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.MOUSEBUTTONDOWN:
move = True
if move:
x = x + dx * vx
y = y + dy * vy
if x >= 500 - radius:
dx = -1
if x <= radius:
dx = 1
if y >= 400 - radius:
dy = -1
if y <= radius:
dy = 1
win.fill((0,0,0))
pygame.draw.circle(win, (255,0,0),(x,y),radius)
pygame.display.update()
t3 = time.time_ns()
pygame.quit()
두개의 공이 움직이는 프로그램
# ball_04.py
import pygame
import time
import numpy as np
import random
pygame.init()
win = pygame.display.set_mode((500,400))
pygame.display.set_caption('두번째 예제')
x1, y1, r1 = 50, 50, 30
x2, y2, r2 = random.randint(150, 250), random.randint(150, 250), random.randint(10, 30)
width = 40
height = 60
vx = 5
vy = 5
dx1, dy1 = 1, 1
dx2, dy2 = 1, 1
vel = 0
clock = pygame.time.Clock()
run = True
move = False
while run:
t1 = time.time_ns()
clock.tick(25)
t2 = time.time_ns()
s = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.MOUSEBUTTONDOWN:
move = True
if move:
x1 = x1 + dx1 * vx
y1 = y1 + dy1 * vy
x2 = x2 + dx2 * vx
y2 = y2 + dy2 * vy
if x1 >= 500 - r1:
dx1 = -1
if x1 <= r1:
dx1 = 1
if y1 >= 400 - r1:
dy1 = -1
if y1 <= r1:
dy1 = 1
if x2 >= 500 - r1:
dx2 = -1
if x2 <= r1:
dx2= 1
if y2 >= 400 - r1:
dy2 = -1
if y2 <= r1:
dy2 = 1
win.fill((0,0,0))
pygame.draw.circle(win, (255,0,0),(x1,y1),r1)
pygame.draw.circle(win, (0,255,0),(x2,y2),r2)
pygame.display.update()
t3 = time.time_ns()
pygame.quit()
클래스를 활용한 프로그램
# ball_03_class.py
import pygame
import time
import numpy as np
import random
class Ball():
def __init__(self,x,y,radius,vx,vy,dx,dy):
self.x = x
self.y = y
self.radius = radius
self.vx = vx
self.vy = vy
self.dx = dx
self.dy = dy
def draw(self,color):
self.img = pygame.draw.circle(win, color, (self.x,self.y), self.radius)
def show(self):
pygame.display.flip(self.img, (self.x, self.y))
def move(self):
self.x = self.x + self.dx * self.vx
self.y = self.y + self.dy * self.vy
if self.x >= 500 - self.radius:
self.dx = -1
if self.x <= self.radius:
self.dx = 1
if self.y >= 400 - self.radius:
self.dy = -1
if self.y <= self.radius:
self.dy = 1
pygame.init()
win = pygame.display.set_mode((500,400))
pygame.display.set_caption('두번째 예제')
x = 50
y = 50
radius = 30
width = 40
height = 60
vx = 5
vy = 5
dx = 1
dy = 1
ball = Ball(x,y,radius,vx,vy,dx,dy)
clock = pygame.time.Clock()
run = True
move = False
while run:
t1 = time.time_ns()
clock.tick(25)
t2 = time.time_ns()
s = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.MOUSEBUTTONDOWN:
move = True
if move:
ball.move()
win.fill((0,0,0))
ball.draw((255,0,0))
#pygame.draw.circle(win, (255,0,0),(x,y),radius)
pygame.display.update()
t3 = time.time_ns()
pygame.quit()
세개의 공, 네개의 공, 다섯개의 공 .... 을 만들기 위해서는 위의 방법은 문제가 있음. 클래스 방법을 도입.
# ball_class_01.py
import pygame
import time
import numpy as np
import random
pygame.init()
win = pygame.display.set_mode((500,400))
pygame.display.set_caption('두번째 예제')
COLOR = [(255,0,0),(0,255,0),(0,0,255),(255,255,0),(0,255,255),(255,0,255)]
#COLOR = ['Red' , 'Green' , 'Blue' , 'Yellow' , 'Cyan' , 'Magenta']
class obj():
def __init__(self,x,y,radius,vx,vy,dx,dy):
self.x = x
self.y = y
self.radius = radius
self.vx = vx
self.vy = vy
self.dx = dx
self.dy = dy
def draw(self,color):
self.img = pygame.draw.circle(win, color, (self.x,self.y), self.radius)
def show(self):
pygame.display.flip(self.img, (self.x, self.y))
def move(self):
self.x = self.x + self.dx * self.vx
self.y = self.y + self.dy * self.vy
if self.x >= 500 - self.radius:
self.dx = -1
if self.x <= self.radius:
self.dx = 1
if self.y >= 400 - self.radius:
self.dy = -1
if self.y <= self.radius:
self.dy = 1
clock = pygame.time.Clock()
run = True
move = False
balls = []
n = 0
while run:
t1 = time.time_ns()
#pygame.time.delay(40)
clock.tick(25)
t2 = time.time_ns()
s = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = pygame.mouse.get_pos()
vx, vy, radius = random.randint(1, 10), random.randint(1, 10), random.randint(5, 10)
ball = obj(x, y, radius, vx, vy, 1, 1)
balls.append(ball)
#print(ball.x,ball.y,ball.radius,ball.dx, ball.dy)
elif event.button == 3:
move = True
if move:
for ball in balls:
ball.move()
win.fill((0,0,0))
for ball in balls:
r,g,b = random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)
ball.draw(COLOR[n%6])
n=n+1
#pygame.display.flip()
pygame.display.update()
t3 = time.time_ns()
#print((t3-t1)/1000000)
pygame.quit()
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